Umbra

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ROLE
Immersive Experience Designer
year
2026
duration
16 weeks
tools used
Blender Substance Painter Unreal Engine 5 Photoshop
overview
Umbra is a first-person immersive experience that places the user inside a cryosleep facility aboard a deep-space vessel. Designed around environmental storytelling rather than dialogue, the project explores how lighting, spatial composition, interaction, and cinematic pacing can communicate narrative and guide player curiosity.
approach

The project began by designing the emotional journey before building the environment. Each space was planned around moments of discovery, using composition, color contrast, environmental props, and interactive elements to encourage exploration. Rather than relying on exposition, the experience communicates story through atmosphere and player observation.

Deliverables
Environment Design
Environmental Storytelling
Magazine Layout System
Cover Templates
Typography Guidelines
Print Specifications