
Mess After Midnight
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ROLE
Immersive Experience Designer
year
2023
duration
16 weeks
tools used
Blender, Substance Painter, Unreal engine
overview
Mess After Midnight is a cinematic horror environment that transforms an ordinary college mess washroom into an unsettling space after hours. The project explores how lighting, sound, and environmental storytelling can turn a familiar everyday location into something deeply unfamiliar and disturbing.

approach
I recreated the environment in Blender, focusing on atmosphere rather than relying on obvious horror elements. Through dim lighting, flickering fixtures, unsettling sound design, and carefully placed environmental details, I built tension gradually and allowed the space itself to tell the story. The final experience combines 3D environment design, cinematic composition, animation, and sound to create a sense of isolation and unease.
Deliverables
Immersive Experience Design
Environmental Storytelling
Spatial Design
Lighting Design
Sound Design
3D Environment Production




